Selected Publications

Bekker, T., Sturm, J. and Eggen, J. (2010) Designing Playful Interactions for social interaction and physical play. Personal and Ubiquitous Computing, 14(5), 285-296.

Bekker, M.M., Hopma, E. and Sturm, J. (2010) Creating opportunities for play: The influence of output modalities on children’s play behaviour. Journal of Arts and Technology, 3(4), 325-340.

Bekker, M.M., Lu, Y., Baha, S.E., Berg, R. van den and Siekmans, J. (2012) Designing tangible social media solutions for older adults. In ISG*ISARC2012, World Conference on Technologies and Technology use to serve the aging society (Gerontechnology), The Netherlands.

Deen, M. and Schouten, B. A.M. (2010) Games that Motivate to Learn: Designing Serious Games by Identfied Regulations. In Handbook of Research on Improving Learning and Motivation through Educational Games: Multidisciplinary Approaches. IGI Global.

Essen, H. van, Rijnbout, P. and Graaf, M. de (2009) A design approach to decentralized interactive environments. In Proc. INTETAIN 2009, Springer (2009), 56-67.

Gultekin Atasoy, P., Bekker, M. M., Lu, Y., Brombacher, A.H. and Eggen, J.H. (2013) Facilitating design and innovation workshops using the Value Design Canvas. In H. Melkas & J. Buur (Eds.), Proceedings of the 3rd Participatory Innovation Conference, (pp. 111-118). Lahti, Finland: LUT Scientific and Expertise Publications.

Rijnbout, P., de Valk, L., de Graaf, Bekker, M.M., M., Schouten, B. and Eggen, J.H. (2011). A Decentralized Approach for Designing Adaptive and Persuasive Intelligent Play Environments. In Proceedings of the First Workshop on Ambient Gaming (AmGam’11), Amsterdam, The Netherlands.

Rijnbout, P., Valk, L. de, Vermeeren, A. Bekker, M.M., Graaf, M. de, Schouten, B. and Eggen, B. (2013) About Experience and Emergence – A Framework for Decentralized Interactive Play Environments. In Intetain – 5th International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2013).

Romero, N.A., Sturm, J., Bekker, M.M., Valk, L. de and Kruitwagen, S (2010) Playful Persuasion to support older adults’ social and physical activities. Special Issue on Inclusive Design, Interacting with Computers, 22(6): 485-495.

Sturm, J., Tieben, R., Deen, M., Bekker, T. and Schouten, B. (2011) PlayFit: Designing playful activity interventions for teenagers. Conference DIGRA 2011, 15-17 September 2011, Hilversum, The Netherlands.

Valk, L. de, Rijnbout, P., Bekker, T., Eggen, B., Graaf, M. de, and Schouten, B. (2012) Designing for playful experiences in open-ended intelligent play environments. IADIS International Conference Game and Entertainment Technologies (GET) 2012, Lisbon, Portugal, pp 3-10.

Valk, L. de, Bekker, T. and Eggen, B. (2013) Leaving room for improvisation: towards a design approach for open-ended play. In 12th International Conference on Interaction Design and Children, New York City, USA, pp 92-101.

Wouters, P., Nimwegen, C. van, Oostendorp, H. van and Spek, E.D. van der (2013) A meta-analysis of the cognitive and motivational effects of serious games. Journal of Educational Psychology 105 (2), 249.


Institute for design research