Why can people be more attached to an old car, full of quirks and flaws, needing special treatment, than to a brand new, efficient, comfortable car? Why do people associate with the imperfect, the artists that sings beautiful but struggles with life (e.g. Amy Winehouse)? Why is the wizards’ world of Harry Potter so attractive to many, with haunted attics, obstructive garden gnomes, and unwilling doors, in short a world full of enchanted but definitely not efficient objects, many interactions being uncomfortable to some degree? Somehow the imperfections, the oddities, the quirks are the very reason why we can get fond of something or someone. They give character, identity to things. Our everyday interactions with such things or creatures could be part of what James Carve calls an infinite game, a playful look at life as an ongoing game [James Carve, Finite and Infinite Games]. This also could address the Homo Ludens, playing man, in all of us.